Advice for would-be designers

If you're interested long-term in the game industry and schools, you should read this from GameCareerGuide (I am co-author with Ian Schreiber) (identifying a good game school)

And this (difference between different kinds of college game curricula).

And this (preparing intelligently).

And if you're not certain what college is about, what the difference is between an associates and a bachelors degree is, and so on, read this.

If you're still in high school, you may not have figured out what's really important and what isn't.  Read this: Inconveniences and problems (Robert Fulchum)

Many people entering college have big time-management problems.  Here is my take on how to control your time and your life.

Dr. P's personal recommendation about game schools for those who live in southeastern North Carolina.

"Always do right--this will gratify some and astonish the rest." Mark Twain
"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away."  Antoine de Saint-Exup'ery
"A teacher is never a giver of truth - he is a guide, a pointer to the truth that each student must find for himself. A good teacher is merely a catalyst." (Martial Arts quote)
"We have met the enemy, and he is us."  Pogo (Walt Kelly)                                      "Enjoy the Journey"
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